3D Car Modeling with Rhinoceros

3D Car Modeling with Rhinoceros PDF

Author: André Kutscherauer

Publisher:

Published: 2011

Total Pages: 619

ISBN-13: 9783000342882

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This is a 624 pages complete step by step guide how to model an Audi R8 in high quality with mainly class-A surfaces with rhinoceros for visualisation or animation purposes. You will learn how to create a photorealistic 3d model of this car out of just one piece of paper. The blueprint. You will learn how to construct the whole model from scratch up to the quality as seen on this renderings and in the animation. Each working step is illustrated with a screenshot, the used tool with icon and a description what to do. You will learn how to construct the whole model as seen on this screenshots an in the animation. It is written for Rhinoceros as this program is the absolut perfect entry to the world of nurbs modeling. After doing this purely practical lecture, you will be able to model nearly every complex industry product faster and more precisly. This tutorial is realizable with an educational license of rhinoceros.

3d Automotive Modeling

3d Automotive Modeling PDF

Author: Andrew Gahan

Publisher: Taylor & Francis

Published: 2012-10-02

Total Pages: 469

ISBN-13: 1136130136

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Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.

Rhinoceros 3D Exercises

Rhinoceros 3D Exercises PDF

Author: Sachidanand Jha

Publisher:

Published: 2019-06

Total Pages: 206

ISBN-13: 9781071167403

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RHINOCEROS 3D EXERCISESDo you want to learn how to design 2D and 3D models in your favorite Computer Aided Design (CAD) software such as Rhinoceros 3D, FUSION 360 or SolidWorks? Look no further. We have designed 200 3D CAD exercises that will help you to test your CAD skills.What's included in the RHINOCEROS 3D EXERCISES book?Whether you are a beginner, intermediate, or an expert, these 200 3D CAD exercises will challenge you. The book contains 200 3D models and practice drawings or exercises.-Each exercise contains images of the final design and exact measurements needed to create the design.-Each exercise can be designed on any CAD software which you desire. It can be done with AutoCAD, SolidWorks, Inventor, DraftSight, Creo, Solid Edge, Catia, NX and other feature-based 3D CAD modeling software.-It is intended to provide Drafters, Designers and Engineers with enough 3D CAD exercises for practice on Rhinoceros 3D.-It includes almost all types of exercises that are necessary to provide, clear, concise and systematic information required on industrial machine part drawings.-Third Angle Projection is intentionally used to familiarize Drafters, Designers and Engineers in Third Angle Projection to meet the expectation of worldwide Engineering drawing print.-This book is for Beginner, Intermediate and Advance CAD users.-Clear and well drafted drawing help easy understanding of the design.-These exercises are from Basics to Advance level.-Each exercises can be assigned and designed separately.-No Exercise is a prerequisite for another. All dimensions are in mm.PrerequisiteTo design & develop models, you should have knowledge of Rhinoceros 3D. Student should have knowledge of Orthographic views and projections. Student should have basic knowledge of engineering drawings.

3D CAD with Autodesk 123D

3D CAD with Autodesk 123D PDF

Author: Jesse Harrington Au

Publisher: Maker Media, Inc.

Published: 2015-12-21

Total Pages: 286

ISBN-13: 1449342973

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If you've arrived at a stage in your creative life where you're ready to do more with your computer, it's time to learn how to combine its power with new advances in computer-aided design (CAD) and fabrication to make something awesome--in three dimensions! The free suite of Autodesk 123D software offers all the tools you need to capture or design three-dimensional objects and characters. This book tells you how to harness that power to print or fabricate just about anything you can imagine. Want to make something mechanical or structural that's based on precise measurements? 123D Design can help! Ready to create something cool based on a character, an organic shape, or something found in nature? 123D Catch, 123D Meshmixer, and 123D Sculpt+ will assist. Learn how to use these tools, plus 123D Make--perfect for prototyping designs you'll cut with a CNC mill--to take your creativity to a new level. An ideal book for Makers, hobbyists, students, artists, and designers (including beginners!), this book opens up the inexpensive world of personal fabrication to everyone. In 3D CAD with Autodesk 123D, you’ll: Meet the classic "Stanford bunny" and learn to modify it with Meshmixer Scan and 3D print anything around you Design your own 3D-printed guitar Find models in the Sculpt+ community and make a skeleton! Build a birdhouse, prototype a playground, or create a statue Learn everything from basics to troubleshooting skills Get started making right away

Poly-Modeling with 3ds Max

Poly-Modeling with 3ds Max PDF

Author: Todd Daniele

Publisher: Taylor & Francis

Published: 2012-09-10

Total Pages: 279

ISBN-13: 1136138218

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Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive. This book is a collection of tips, tricks and techniques on how to create professional models for advertising on T.V and the web. The author has tons of industry experience using Max toward this end, and he shares the secrets of his trade. As Production Modeler for some of today's hottest studios (including GuerillaFx, Coke Zero, MTV, Old Navy, Nike, Target, HP) Todd Daniele brings real-world experience to the book. Daniele teaches the technical aspects of polymodeling, while showing how to ultimately create content in a dynamic, efficient manner. Associated web site offers instructional files that show the models in progressive stages of development; plus a supporting internet forum: readers can log-on to this forum to ask questions or comment on anything covered in the book.

Discrete

Discrete PDF

Author: Gilles Retsin

Publisher: John Wiley & Sons

Published: 2019-04-29

Total Pages: 144

ISBN-13: 1119500346

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After two decades of experimentation with the digital, the prevalent paradigm of formal continuity is being revised and questioned by an emerging generation of architects and theorists. While the world struggles with a global housing crisis and the impact of accelerated automation on labour, digital designers’ narrow focus on mere style and continuous differentiation seems increasingly out of touch. This issue charts an emerging body of work that is based on a computational understanding of the discrete part or building block – elements that are as scalable, accessible and versatile as digital data. The discrete proposes that a new, digital understanding of assembly, based on parts, contains the greatest promise for a complex, open-ended, adaptable architecture. This approach capitalises on the digital economy and automation, with the potential of the digital to democratise production and increase access. The digital not only has deep implications for how we design and produce architecture; it is first and foremost a new system of production with economic, social and political consequences that need to be taken into account. This issue presents a diverse body of work focused on the notion of the discrete: from design experiments and aesthetics, to urban models, tectonics, distributed robots, new material organisations and post-capitalist scenarios engaging with automation. Contributors: Viola Ago, Mario Carpo, Emmanuelle Chiappone-Piriou, Mollie Claypool, Manuel Jimenez García, Daniel Koehler and Rasa Navasaityte, Immanuel Koh, Neil Leach, Ryan Manning, Philippe Morel, M Casey Rehm, Jose Sanchez, Marrikka Trotter, Manja van de Worp, Maria Yablonina and Lei Zheng. Featured Architects: Kengo Kuma, Lab-eds, Plethora Project, MadM, EZCT, Eragatory and Studio Kinch.

3D Animation Essentials

3D Animation Essentials PDF

Author: Andy Beane

Publisher: John Wiley & Sons

Published: 2012-01-25

Total Pages: 357

ISBN-13: 1118239059

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The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

SketchUp for Site Design

SketchUp for Site Design PDF

Author: Daniel Tal

Publisher: John Wiley & Sons

Published: 2016-01-27

Total Pages: 782

ISBN-13: 1118985060

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The site designer's guide to SketchUp's powerful modeling capabilities SketchUp for Site Design is the definitive guide to SketchUp for landscape architects and other site design professionals. Step-by-step tutorials walk you through basic to advanced processes, with expert guidance toward best practices, customization, organization, and presentation. This new second edition has been revised to align with the latest software updates, with detailed instruction on using the newest terrain modeling tools and the newly available extensions and plug-ins. All graphics have been updated to reflect the current SketchUp interface and menus, and the third part of the book includes all-new content featuring the use of new grade and terrain extensions. Developed around the needs of intermediate professional users and their workflows, this book provides practical all-around coaching on using SketchUp specifically for modeling site plans. SketchUp was designed for usability, with the needs of the architect, industrial designer, and engineers at center stage. This book shows you how the software's powerful terrain and grade functions make it an ideal tool for site designers, and how to seamlessly integrate it into your workflow for more efficient design and comprehensive planning. Master the SketchUp basics, navigation, components, and scripts Turn 2D sketches into 3D models with volume, color, and material Create detailed site plans, custom furnishings, gradings, and architecture Learn sandbox tools, organization strategies, and model presentation tips SketchUp has undergone major changes since the publication of this guide's first edition, with its sale to Trimble Navigation bringing about a number of revisions and the availability of more immediately useful features. SketchUp for Site Design shows you how to harness the power of this newly expanded feature set to smooth and optimize the site design workflow.

Probabilistic Robotics

Probabilistic Robotics PDF

Author: Sebastian Thrun

Publisher: MIT Press

Published: 2005-08-19

Total Pages: 668

ISBN-13: 0262201623

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An introduction to the techniques and algorithms of the newest field in robotics. Probabilistic robotics is a new and growing area in robotics, concerned with perception and control in the face of uncertainty. Building on the field of mathematical statistics, probabilistic robotics endows robots with a new level of robustness in real-world situations. This book introduces the reader to a wealth of techniques and algorithms in the field. All algorithms are based on a single overarching mathematical foundation. Each chapter provides example implementations in pseudo code, detailed mathematical derivations, discussions from a practitioner's perspective, and extensive lists of exercises and class projects. The book's Web site, www.probabilistic-robotics.org, has additional material. The book is relevant for anyone involved in robotic software development and scientific research. It will also be of interest to applied statisticians and engineers dealing with real-world sensor data.