Half-Real

Half-Real PDF

Author: Jesper Juul

Publisher: MIT Press

Published: 2011-08-19

Total Pages: 245

ISBN-13: 0262284138

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An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and more A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul’s lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.

Half-Real

Half-Real PDF

Author: Jesper Juul

Publisher: MIT Press

Published: 2011-08-19

Total Pages: 245

ISBN-13: 0262516519

DOWNLOAD EBOOK →

An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and more A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul’s lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.

The Half That's Never Been Told

The Half That's Never Been Told PDF

Author: Doctor Dread

Publisher: Akashic Books

Published: 2015-03-03

Total Pages: 274

ISBN-13: 1617752908

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A passionate memoir and fearless behind-the-scenes look at the personal lives of the biggest reggae stars in the world.

The Absolutely True Diary of a Part-Time Indian

The Absolutely True Diary of a Part-Time Indian PDF

Author: Sherman Alexie

Publisher: Random House

Published: 2016-09-15

Total Pages: 273

ISBN-13: 1448188563

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An all-new edition of the tragicomic smash hit which stormed the New York Times bestseller charts, now featuring an introduction from Markus Zusak. In his first book for young adults, Sherman Alexie tells the story of Junior, a budding cartoonist who leaves his school on the Spokane Indian Reservation to attend an all-white high school. This heartbreaking, funny, and beautifully written tale, featuring poignant drawings that reflect the character's art, is based on the author's own experiences. It chronicles contemporary adolescence as seen through the eyes of one Native American boy. 'Excellent in every way' Neil Gaiman Illustrated in a contemporary cartoon style by Ellen Forney.

Based on a True Story

Based on a True Story PDF

Author: Norm Macdonald

Publisher: Random House

Published: 2016-09-20

Total Pages: 241

ISBN-13: 0812993632

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NEW YORK TIMES BESTSELLER • “Driving, wild and hilarious” (The Washington Post), here is the incredible “memoir” of the legendary actor, gambler, raconteur, and Saturday Night Live veteran. When Norm Macdonald, one of the greatest stand-up comics of all time, was approached to write a celebrity memoir, he flatly refused, calling the genre “one step below instruction manuals.” Norm then promptly took a two-year hiatus from stand-up comedy to live on a farm in northern Canada. When he emerged he had under his arm a manuscript, a genre-smashing book about comedy, tragedy, love, loss, war, and redemption. When asked if this was the celebrity memoir, Norm replied, “Call it anything you damn like.”

10 Real LSATs Grouped by Question Type

10 Real LSATs Grouped by Question Type PDF

Author: Manhattan Prep

Publisher: Simon and Schuster

Published: 2014-04-08

Total Pages: 1411

ISBN-13: 1937707822

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Designed as a study aid for the students of Manhattan Prep’s elite LSAT prep classes, 10 Real LSATs Grouped by Question Type provides students with an opportunity for targeted practice. Cut from Practice Tests 41-50, this book allows students to hone their skills on specific question types in Logical Reasoning, Logic Games, and Reading Comprehension, including Assumptions, Inferences, Binary Grouping, and more. In-depth explanations for every question are written by Manhattan Prep’s expert LSAT instructors and feature hand-drawn diagrams that allow students to get inside the mind of a 99th percentile scorer. By providing a means for targeted training, 10 Real LSATs Grouped by Question Type is an invaluable study tool, enabling students to get acclimated to the nuances of the exam and achieve a higher level of mastery on every question the LSAT has to offer!

Level Up Your Classroom

Level Up Your Classroom PDF

Author: Jonathan Cassie

Publisher: ASCD

Published: 2016-06-28

Total Pages: 195

ISBN-13: 1416622055

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In this lively and practical book, seasoned educator Jonathan Cassie shines a spotlight on gamification, an instructional approach that’s revolutionizing K–12 education. Games are well known for their ability to inspire persistence. The best ones feature meaningful choices that have lasting consequences, reward experimentation, provide a like-minded community of players, and gently punish failure and encourage risk-taking behavior. Players feel challenged, but not overwhelmed. A gamified lesson bears these same hallmarks. It is explicitly gamelike in its design and fosters perseverance, creativity, and resilience. Students build knowledge through experimentation and then apply what they’ve learned to fuel further exploration at higher levels of understanding. In this book, Cassie covers * What happens to student learning when it is gamified. * Why you might want to gamify instruction for your students. * The process for gamifying both your classroom and your lessons. If you want to see your students engaged, motivated, and excited about learning, join Jonathan Cassie on a journey that will add a powerful new set of ideas and practices to your teaching toolkit. The gamified classroom—an exciting new frontier of 21st century learning—awaits you and your students. Will you answer the call?

Improvise for Real

Improvise for Real PDF

Author: David Reed

Publisher:

Published: 2013-02-27

Total Pages: 260

ISBN-13: 9780984686360

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Improvise for Real is a step-by-step method that teaches you to improvise your own music through progressive exercises that anyone can do. You'll learn to understand the sounds in the music all around you. And you'll learn to express your own musical ideas exactly as you hear them in your mind. The method starts with very simple creative exercises that you can begin right away. As you progress, the method leads you on a guided tour through the entire world of modern harmony. You will be improvising your own original melodies from the very first day, and your knowledge will expand with each practice session as you explore and discover our musical system for yourself. Improvise for Real brings together creativity, ear training, music theory and physical technique into a single creative daily practice that will show you the entire path to improvisation mastery. You will learn to understand the sounds in the music all around you and to improvise with confidence over jazz standards, blues songs, pop music or any other style you would like to play. And you'll be jamming, enjoying yourself and creating your own music every step of the way. The method is open to all instruments and ability levels. The exercises are easy to understand and fun to practice. There is no sight reading required, and you don't need to know anything about music theory to begin. Already being used by both students and teachers in more than 20 countries, Improvise for Real is now considered by many people to be the definitive system for learning to improvise. If you have always dreamed of truly understanding music and being able to improvise with complete freedom on your instrument, this is the book for you