3-D Geometric Designs

3-D Geometric Designs PDF

Author: John Locke

Publisher: Courier Corporation

Published: 2005-02-01

Total Pages: 35

ISBN-13: 0486443140

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Look long enough at these designs and they'll boggle the mind and deceive the eye. Thirty-one amazing images can be colored to emphasize their solidity or shape; they can also be copied, expanded, or used as a source of graphic and design inspiration. They are a wonderful and fascinating way for young and old alike to study geometrical perspective or color creatively.

The Art of Awareness, Second Edition

The Art of Awareness, Second Edition PDF

Author: Deb Curtis

Publisher: Redleaf Press

Published: 2012-12-18

Total Pages: 283

ISBN-13: 1605540862

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Become a keen observer to better learn about child development, find curriculum ideas, and meet requirements when assessing outcomes.

The Art of Awareness

The Art of Awareness PDF

Author: Deb Curtis

Publisher: Redleaf Press

Published: 2022-05-24

Total Pages: 360

ISBN-13: 160554731X

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With new chapters and updates from early childhood leaders Deb Curtis and Margie Carter invite early childhood educators to learn the art and skill of observation. The art of observing children is more than merely the act of watching them—it is also using what you see and hear to craft new opportunities in your classroom. This resource provides a wealth of inspiration and practice. It will help early childhood educators learn to observe in new ways, witness children's remarkable competencies as they experience childhood, and find new joy in their work with children. The third edition updates include New information on schema theory including a list of the definitions of schemas Updated stories that reflect schema explorations and focus on observing children’s ability to get along Added information on identity development and the anti-bias goals New chapter on observing children using their bodies New QR codes to videos to continue learning Updates on technology and approaches to keeping observations at the center of required assessments

Macromedia Flash MX Game Design Demystified

Macromedia Flash MX Game Design Demystified PDF

Author: Jobe Makar

Publisher: Macromedia Press

Published: 2003

Total Pages: 652

ISBN-13: 9780201770216

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So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.

Up and Running with AutoCAD 2015

Up and Running with AutoCAD 2015 PDF

Author: Elliot Gindis

Publisher: Academic Press

Published: 2014-07-04

Total Pages: 842

ISBN-13: 0128011882

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Get "Up and Running" with AutoCAD using Gindis’ combination of step-by-step instruction, examples, and insightful explanations. The emphasis from the beginning is on core concepts and practical application of AutoCAD in architecture, engineering, and design. Equally useful in instructor-led classroom training, self-study, or as a professional reference, the book is written with the user in mind by a long-time AutoCAD professional and instructor based on what works in the industry and the classroom. All basic commands are documented step-by-step: what the student inputs and how AutoCAD responds is spelled out in discrete and clear steps with numerous screen shots Extensive supporting graphics and a summary with a self-test section and topic specific drawing exercises are included at the end of each chapter Fully covers the essentials of both 2D and 3D in one easy-to-read volume New to this Edition: More end-of-chapter exercises from both architecture and engineering disciplines provide practice in applying newly acquired AutoCAD skills All discussions and screen shots updated for the current release of AutoCAD An expanded appendix that discusses the future of AutoCAD, computer aided design and other topics A companion website containing video lectures for each chapter for additional instruction and to make the material easy to follow. Visit www.vtcdesign.com

Up and Running with AutoCAD 2013

Up and Running with AutoCAD 2013 PDF

Author: Elliot Gindis

Publisher: Academic Press

Published: 2012-07-26

Total Pages: 750

ISBN-13: 0123984165

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This book provides step-by-step instruction, examples, and explanations relating to the core concepts and practical application of AutoCAD in architecture, engineering and design.

Up and Running with AutoCAD 2013

Up and Running with AutoCAD 2013 PDF

Author: Elliot J. Gindis

Publisher: Academic Press

Published: 2012-12-31

Total Pages: 546

ISBN-13: 012397867X

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Up and Running with Autocad® 2013 started out as a set of classroom notes that outlined, in an easy to understand manner, exactly how AutoCAD is used and applied, in contrast to theoretical musings or clinical descriptions of the commands as found in other books. This book attempts to use experience and top-level knowledge to sort out what is important and what is secondary, and to explain the essentials in plain language. This volume comprises 20 chapters, beginning with the AutoCAD fundamentals. The following chapters then focus on layers, colors, linetypes, and properties; text, Mtext, editing, and style; and hatch patterns; dimensions; blocks, Wblocks, dynamic blocks, groups, and purge. Other chapters cover polar, rectangular, and path arrays; basic printing and output; advanced linework; options, shortcuts, CUI, design center, and express tools; advanced design and file management tools; advanced output and pen settings; and isometric drawing. Each chapter in the book ends with a summary and some review questions to aid the reader in retaining essential concepts. This book will be of interest to engineers, architects, and industrial designers.

Up and Running with AutoCAD 2012

Up and Running with AutoCAD 2012 PDF

Author: Elliot Gindis

Publisher: Academic Press

Published: 2011-07-28

Total Pages: 549

ISBN-13: 0123876834

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"Throughout the book, the following methods are used to present material: - Explain the new concept or command and why it is important. - Cover the command step by step (if needed), with your input and AutoCAD responses shown so you can follow and learn them. - Give you a chance to apply just-learned knowledge to a real-life exercise, drawing, or model. - Test yourself with end-of-chapter quizzes and drawing exercises that ask questions about the essential knowledge"--

Fundamentals of Game Design

Fundamentals of Game Design PDF

Author: Ernest Adams

Publisher: New Riders

Published: 2010-04-07

Total Pages: 697

ISBN-13: 013210475X

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To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade