Learn to Program

Learn to Program PDF

Author: Chris Pine

Publisher: Pragmatic Bookshelf

Published: 2021-06-17

Total Pages: 317

ISBN-13: 1680508725

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It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.

Code Simplicity

Code Simplicity PDF

Author: Max Kanat-Alexander

Publisher: "O'Reilly Media, Inc."

Published: 2012-03-23

Total Pages: 85

ISBN-13: 1449334695

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Good software design is simple and easy to understand. Unfortunately, the average computer program today is so complex that no one could possibly comprehend how all the code works. This concise guide helps you understand the fundamentals of good design through scientific laws—principles you can apply to any programming language or project from here to eternity. Whether you’re a junior programmer, senior software engineer, or non-technical manager, you’ll learn how to create a sound plan for your software project, and make better decisions about the pattern and structure of your system. Discover why good software design has become the missing science Understand the ultimate purpose of software and the goals of good design Determine the value of your design now and in the future Examine real-world examples that demonstrate how a system changes over time Create designs that allow for the most change in the environment with the least change in the software Make easier changes in the future by keeping your code simpler now Gain better knowledge of your software’s behavior with more accurate tests

Learn to Program with Scratch

Learn to Program with Scratch PDF

Author: Majed Marji

Publisher: No Starch Press

Published: 2014-02-14

Total Pages: 291

ISBN-13: 1593275439

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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Learn to Program with Minecraft

Learn to Program with Minecraft PDF

Author: Craig Richardson

Publisher: No Starch Press

Published: 2015-12-01

Total Pages: 336

ISBN-13: 1593277458

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You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3

Learn to Program with C

Learn to Program with C PDF

Author: Noel Kalicharan

Publisher: Apress

Published: 2015-12-16

Total Pages: 323

ISBN-13: 1484213718

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This book teaches computer programming to the complete beginner using the native C language. As such, it assumes you have no knowledge whatsoever about programming. The main goal of this book is to teach fundamental programming principles using C, one of the most widely used programming languages in the world today. We discuss only those features and statements in C that are necessary to achieve our goal. Once you learn the principles well, they can be applied to any language. If you are worried that you are not good at high-school mathematics, don’t be. It is a myth that you must be good at mathematics to learn programming. C is considered a ‘modern’ language even though its roots date back to the 1970s. Originally, C was designed for writing ‘systems’ programs—things like operating systems, editors, compilers, assemblers and input/output utility programs. But, today, C is used for writing all kinds of applications programs as well—word processing programs, spreadsheet programs, database management programs, accounting programs, games, robots, embedded systems/electronics (i.e., Arduino), educational software—the list is endless. Note: Appendices A-D are available as part of the free source code download at the Apress website. What You Will Learn: How to get started with programming using the C language How to use the basics of C How to program with sequence, selection and repetition logic How to work with characters How to work with functions How to use arrays Who This Book Is For: This book is intended for anyone who is learning programming for the first time.

Learn to Program with Assembly

Learn to Program with Assembly PDF

Author: Jonathan Bartlett

Publisher: Apress

Published: 2021-11-20

Total Pages: 328

ISBN-13: 9781484274361

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Many programmers have limited effectiveness because they don't have a deep understanding of how their computer actually works under the hood. In Learn to Program with Assembly, you will learn to program in assembly language - the language of the computer itself. Assembly language is often thought of as a difficult and arcane subject. However, author Jonathan Bartlett presents the material in a way that works just as well for first-time programmers as for long-time professionals. Whether this is your first programming book ever or you are a professional wanting to deepen your understanding of the computer you are working with, this book is for you. The book teaches 64-bit x86 assembly language running on the Linux operating system. However, even if you are not running Linux, a provided Docker image will allow you to use a Mac or Windows computer as well. The book starts with extremely simple programs to help you get your grounding, going steadily deeper with each chapter. At the end of the first section, you will be familiar with most of the basic instructions available on the processor that you will need for any task. The second part deals with interactions with the operating system. It shows how to make calls to the standard library, how to make direct system calls to the kernel, how to write your own library code, and how to work with memory. The third part shows how modern programming language features such as exception handling, object-oriented programming, and garbage collection work at the assembly language level. Additionally, the book comes with several appendices covering various topics such as running the debugger, vector processing, optimization principles, a list of common instructions, and other important subjects. This book is the 64-bit successor to Jonathan Bartlett's previous book, Programming from the Ground Up, which has been a programming classic for more than 15 years. This book covers similar ground but with modern 64-bit processors, and also includes a lot more information about how high level programming language features are implemented in assembly language. What You Will Learn How the processor operates How computers represent data internally How programs interact with the operating system How to write and use dynamic code libraries How high-level programming languages implement their features Who This Book Is ForAnyone who wants to know how their computer really works under the hood, including first time programmers, students, and professionals.

Programming for the Puzzled

Programming for the Puzzled PDF

Author: Srini Devadas

Publisher: MIT Press

Published: 2017-11-16

Total Pages: 273

ISBN-13: 0262343193

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Learning programming with one of “the coolest applications around”: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment—a search strategy, data structure, or mathematical fact—and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.

Deep Learning for Coders with fastai and PyTorch

Deep Learning for Coders with fastai and PyTorch PDF

Author: Jeremy Howard

Publisher: O'Reilly Media

Published: 2020-06-29

Total Pages: 624

ISBN-13: 1492045497

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Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala

The Learning to Learn Program

The Learning to Learn Program PDF

Author: Cari Ebert

Publisher:

Published: 2020-12

Total Pages: 158

ISBN-13: 9781736108505

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To develop, learn, and have meaningful relationships with other people, toddlers with autism need a core set of foundation skills on which to build. The Learning to Learn Program is designed for early intervention providers to use with families and caregivers. It includes assessment checklists, suggested goals and outcomes, along with specific intervention strategies for facilitating development of five core foundation skills including 1) nonverbal imitation, 2) joint attention, 3) sensory processing and self-regulation, 4) purposeful play, and 5) early language development. Young children with autism and other neurodevelopmental delays often struggle with acquisition of the these critical skills. When these foundation skills are absent or inconsistently displayed, it is difficult for struggling learners to make functional gains. This program offers a roadmap for helping young children with autism build foundation skills through playful interactions with parents and caregivers.