Programming Beyond Practices

Programming Beyond Practices PDF

Author: Gregory T Brown

Publisher: "O'Reilly Media, Inc."

Published: 2016-10-06

Total Pages: 132

ISBN-13: 1491943904

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Writing code is the easy part of your work as a software developer. This practical book lets you explore the other 90%—everything from requirements discovery and rapid prototyping to business analysis and designing for maintainability. Instead of providing neatly packaged advice from on high, author Gregory Brown presents detailed examples of the many problems developers encounter, including the thought process it takes to solve them. He does this in an unusual and entertaining fashion by making you the main character in a series of chapter-length stories. As these stories progress, the examples become more complex, and your responsibilities increase. Together, these stories take you on a journey that will make you question and refine the way you think about, and work on, software projects. Steps in this unique journey include: Using prototypes to explore project ideas Spotting hidden dependencies in incremental changes Identifying the pain points of service integrations Developing a rigorous approach towards problem-solving Designing software from the bottom up Data modeling in an imperfect world Gradual process improvement as an antidote for over-commitment The future of software development

Beyond Legacy Code

Beyond Legacy Code PDF

Author: David Scott Bernstein

Publisher:

Published: 2015

Total Pages: 0

ISBN-13: 9781680500790

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We're losing tens of billions of dollars a year on broken software, and great new ideas such as agile development and Scrum don't always pay off. But there's hope. The nine software development practices in Beyond Legacy Code are designed to solve the problems facing our industry. Discover why these practices work, not just how they work, and dramatically increase the quality and maintainability of any software project. These nine practices could save the software industry. Beyond Legacy Code is filled with practical, hands-on advice and a common-sense exploration of why technical practices such as refactoring and test-first development are critical to building maintainable software. Discover how to avoid the pitfalls teams encounter when adopting these practices, and how to dramatically reduce the risk associated with building software--realizing significant savings in both the short and long term. With a deeper understanding of the principles behind the practices, you'll build software that's easier and less costly to maintain and extend. By adopting these nine key technical practices, you'll learn to say what, why, and for whom before how; build in small batches; integrate continuously; collaborate; create CLEAN code; write the test first; specify behaviors with tests; implement the design last; and refactor legacy code. Software developers will find hands-on, pragmatic advice for writing higher quality, more maintainable, and bug-free code. Managers, customers, and product owners will gain deeper insight into vital processes. By moving beyond the old-fashioned procedural thinking of the Industrial Revolution, and working together to embrace standards and practices that will advance software development, we can turn the legacy code crisis into a true Information Revolution.

Code Craft

Code Craft PDF

Author: Pete Goodliffe

Publisher: No Starch Press

Published: 2007

Total Pages: 626

ISBN-13: 1593271190

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A guide to writing computer code covers such topics as variable naming, presentation style, error handling, and security.

Beyond the Basic Stuff with Python

Beyond the Basic Stuff with Python PDF

Author: Al Sweigart

Publisher: No Starch Press

Published: 2020-12-16

Total Pages: 385

ISBN-13: 1593279663

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BRIDGE THE GAP BETWEEN NOVICE AND PROFESSIONAL You've completed a basic Python programming tutorial or finished Al Sweigart's bestseller, Automate the Boring Stuff with Python. What's the next step toward becoming a capable, confident software developer? Welcome to Beyond the Basic Stuff with Python. More than a mere collection of advanced syntax and masterful tips for writing clean code, you'll learn how to advance your Python programming skills by using the command line and other professional tools like code formatters, type checkers, linters, and version control. Sweigart takes you through best practices for setting up your development environment, naming variables, and improving readability, then tackles documentation, organization and performance measurement, as well as object-oriented design and the Big-O algorithm analysis commonly used in coding interviews. The skills you learn will boost your ability to program--not just in Python but in any language. You'll learn: Coding style, and how to use Python's Black auto-formatting tool for cleaner code Common sources of bugs, and how to detect them with static analyzers How to structure the files in your code projects with the Cookiecutter template tool Functional programming techniques like lambda and higher-order functions How to profile the speed of your code with Python's built-in timeit and cProfile modules The computer science behind Big-O algorithm analysis How to make your comments and docstrings informative, and how often to write them How to create classes in object-oriented programming, and why they're used to organize code Toward the end of the book you'll read a detailed source-code breakdown of two classic command-line games, the Tower of Hanoi (a logic puzzle) and Four-in-a-Row (a two-player tile-dropping game), and a breakdown of how their code follows the book's best practices. You'll test your skills by implementing the program yourself. Of course, no single book can make you a professional software developer. But Beyond the Basic Stuff with Python will get you further down that path and make you a better programmer, as you learn to write readable code that's easy to debug and perfectly Pythonic Requirements: Covers Python 3.6 and higher

Beyond Prime Time

Beyond Prime Time PDF

Author: Amanda Lotz

Publisher: Routledge

Published: 2010-04-02

Total Pages: 224

ISBN-13: 1135842604

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Daytime soap operas. Evening news. Late-night talk shows. Television has long been defined by its daily schedule, and the viewing habits that develop around it. Technologies like DVRs, iPods, and online video have freed audiences from rigid time constraints—we no longer have to wait for a program to be "on" to watch it—but scheduling still plays a major role in the production of television. Prime-time series programming between 8:00 and 11:00 p.m. has dominated most critical discussion about television since its beginnings, but Beyond Prime Time brings together leading television scholars to explore how shifts in television’s industrial practices and new media convergence have affected the other 80% of the viewing day. The contributors explore a broad range of non-prime-time forms including talk shows, soap operas, news, syndication, and children’s programs, non-series forms such as sports and made-for-television movies, as well as entities such as local affiliate stations and public television. Importantly, all of these forms rely on norms of production, financing, and viewer habits that distinguish them from the practices common among prime-time series and often from each other. Each of the chapters examines how the production practices and textual strategies of a particular programming form have shifted in response to sweeping industry changes, together telling the story of a medium in transition at the beginning of the twenty-first century. Contributors: Sarah Banet-Weiser, Victoria E. Johnson, Jeffrey P. Jones, Derek Kompare, Elana Levine, Amanda D. Lotz, Jonathan Nichols-Pethick, Laurie Ouellette, Erin Copple Smith

Secure Coding

Secure Coding PDF

Author: Mark Graff

Publisher: "O'Reilly Media, Inc."

Published: 2003

Total Pages: 224

ISBN-13: 0596002424

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The authors look at the problem of bad code in a new way. Packed with advice based on the authors' decades of experience in the computer security field, this concise and highly readable book explains why so much code today is filled with vulnerabilities, and tells readers what they must do to avoid writing code that can be exploited by attackers. Writing secure code isn't easy, and there are no quick fixes to bad code. To build code that repels attack, readers need to be vigilant through each stage of the entire code lifecycle: Architecture, Design, Implementation, Testing and Operations. Beyond the technical, Secure Coding sheds new light on the economic, psychological, and sheer practical reasons why security vulnerabilities are so ubiquitous today. It presents a new way of thinking about these vulnerabilities and ways that developers can compensate for the factors that have produced such unsecured software in the past.

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition PDF

Author: Al Sweigart

Publisher: No Starch Press

Published: 2016-12-16

Total Pages: 377

ISBN-13: 1593277954

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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Planning Extreme Programming

Planning Extreme Programming PDF

Author: Kent Beck

Publisher: Addison-Wesley Professional

Published: 2001

Total Pages: 162

ISBN-13: 9780201710915

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Without careful ongoing planning, the software development process can fall apart. Extreme Programming (XP) is a new programming discipline, or methodology, that is geared toward the way that the vast majority of software development projects are handled -- in small teams. In this new book, noted software engineers Kent Beck and Martin Fowler show the reader how to properly plan a software development project with XP in mind. The authors lay out a proven strategy that forces the reader to plan as their software project unfolds, and therefore avoid many of the nasty problems that can potentially spring up along the way.

Making Software

Making Software PDF

Author: Andy Oram

Publisher: "O'Reilly Media, Inc."

Published: 2010-10-14

Total Pages: 624

ISBN-13: 9781449397760

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Many claims are made about how certain tools, technologies, and practices improve software development. But which claims are verifiable, and which are merely wishful thinking? In this book, leading thinkers such as Steve McConnell, Barry Boehm, and Barbara Kitchenham offer essays that uncover the truth and unmask myths commonly held among the software development community. Their insights may surprise you. Are some programmers really ten times more productive than others? Does writing tests first help you develop better code faster? Can code metrics predict the number of bugs in a piece of software? Do design patterns actually make better software? What effect does personality have on pair programming? What matters more: how far apart people are geographically, or how far apart they are in the org chart? Contributors include: Jorge Aranda Tom Ball Victor R. Basili Andrew Begel Christian Bird Barry Boehm Marcelo Cataldo Steven Clarke Jason Cohen Robert DeLine Madeline Diep Hakan Erdogmus Michael Godfrey Mark Guzdial Jo E. Hannay Ahmed E. Hassan Israel Herraiz Kim Sebastian Herzig Cory Kapser Barbara Kitchenham Andrew Ko Lucas Layman Steve McConnell Tim Menzies Gail Murphy Nachi Nagappan Thomas J. Ostrand Dewayne Perry Marian Petre Lutz Prechelt Rahul Premraj Forrest Shull Beth Simon Diomidis Spinellis Neil Thomas Walter Tichy Burak Turhan Elaine J. Weyuker Michele A. Whitecraft Laurie Williams Wendy M. Williams Andreas Zeller Thomas Zimmermann

Beyond Legacy Code

Beyond Legacy Code PDF

Author: David Scott Bernstein

Publisher: Pragmatic Bookshelf

Published: 2015-07-24

Total Pages: 379

ISBN-13: 1680503189

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We're losing tens of billions of dollars a year on broken software, and great new ideas such as agile development and Scrum don't always pay off. But there's hope. The nine software development practices in Beyond Legacy Code are designed to solve the problems facing our industry. Discover why these practices work, not just how they work, and dramatically increase the quality and maintainability of any software project. These nine practices could save the software industry. Beyond Legacy Code is filled with practical, hands-on advice and a common-sense exploration of why technical practices such as refactoring and test-first development are critical to building maintainable software. Discover how to avoid the pitfalls teams encounter when adopting these practices, and how to dramatically reduce the risk associated with building software--realizing significant savings in both the short and long term. With a deeper understanding of the principles behind the practices, you'll build software that's easier and less costly to maintain and extend. By adopting these nine key technical practices, you'll learn to say what, why, and for whom before how; build in small batches; integrate continuously; collaborate; create CLEAN code; write the test first; specify behaviors with tests; implement the design last; and refactor legacy code. Software developers will find hands-on, pragmatic advice for writing higher quality, more maintainable, and bug-free code. Managers, customers, and product owners will gain deeper insight into vital processes. By moving beyond the old-fashioned procedural thinking of the Industrial Revolution, and working together to embrace standards and practices that will advance software development, we can turn the legacy code crisis into a true Information Revolution.