A Stealth Game: The Kojima Code, Part II
Author: Terry Wolfe
Publisher:
Published: 2020-07-23
Total Pages: 378
ISBN-13: 9780228828365
DOWNLOAD EBOOK →Author: Terry Wolfe
Publisher:
Published: 2020-07-23
Total Pages: 378
ISBN-13: 9780228828365
DOWNLOAD EBOOK →Author: Terry Wolfe
Publisher:
Published: 2018-01-08
Total Pages: 442
ISBN-13: 9781773703732
DOWNLOAD EBOOK →How far would you go to break the chains of destiny? In the case of HIDEO KOJIMA, way past the point of madness! What else would you call gambling your own multi-million dollar franchise on an elaborate secret scheme to prove you're smarter than your adoring fans? Or creating the biggest media sensation in modern history just so you could spike your own product into the ground and use it as proof that you shouldn't trust advertising? (Or promising to make up for that betrayal of consumer trust only to do it again with an even more venomous bite?) There's nothing else to call it but madness -- unless you understand THE KOJIMA CODE. A mind-blowing, huge budget, multi-layered plot to create a jaw-dropping masterpiece secretly engineered to upset the world. Hey, maybe that's what it takes to make people question the lies we're told in the 21st Century's age of confirmation bias. This book tracks the lonely personal life, daring career, and radical game design philosophy of one of the most enigmatic, polarizing, and devious minds in entertainment. Only by understanding the man and the corporate world he struggled with can we illuminate the unbelievable story behind one of the greatest works of postmodern art ever made. It's a story that has never been detailed, despite an entire generation of gamers begging for answers! A must-read for anyone who has played the series or just wondered why so many people still love and hate HIDEO KOJIMA to this day! The answers await.
Author: Terry Wolfe
Publisher:
Published: 1900
Total Pages: 0
ISBN-13: 9780228828358
DOWNLOAD EBOOK →Author: Hideo Kojima
Publisher: VIZ Media LLC
Published: 2021-10-19
Total Pages: 208
ISBN-13: 1974729532
DOWNLOAD EBOOK →Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture. -- VIZ Media
Author: Bryan Hikari Hartzheim
Publisher: Bloomsbury Publishing USA
Published: 2023-08-24
Total Pages: 167
ISBN-13:
DOWNLOAD EBOOK →An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the “stealth game” genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces.
Author: Hector Garcia
Publisher: Tuttle Publishing
Published: 2019-06-25
Total Pages: 197
ISBN-13: 1462920020
DOWNLOAD EBOOK →Created specifically for fans of Japanese "cool culture," A Geek in Japan is one of the most iconic, hip, and concise cultural guides available. This new edition has been thoroughly revised and expanded with new chapters on Japanese video games, architecture, and a special section on visiting Kyoto. Reinvented for the internet age, it's packed with personal essays and hundreds of photographs, presenting all the touchstones of both traditional and contemporary culture in an entirely new way. The expansive range of topics include: Bushido, Geisha, Samurai, Shintoism, and Buddhism Traditional arts and disciplines like Ukiyo-e, Ikebana, Zen meditation, calligraphy, martial arts, and the tea ceremony Insightful essays on code words and social mores; dating and drinking rituals; working and living conditions and symbols and practices that are peculiarly Japanese Japanese pop culture genres and their subcultures, like otaku, gals, visual kei, and cosplay For visitors, the author includes a mini guide to his favorite neighborhoods in Tokyo as well as tips on special places of interest in other parts of Japan. Garcia has written an irreverent, insightful, and highly informative guide for the growing ranks of Japanophiles around the world.
Author: Robert Z. Aliber
Publisher: MIT Press
Published: 1993
Total Pages: 538
ISBN-13: 9780262510660
DOWNLOAD EBOOK →This collection of readings provides a solid grounding in the major practical business decisions that students and managers face in a global setting. The organization of the reader emphasizes general patterns of trade and investment flows, while examining in depth - the reasons for the internationalization of firms and the international dimension of various functional areas, including finance, accounting, marketing, and production.In six sections the readings take up changes in international ownership patterns, corporate strategy, international marketing issues, the basic financial decisions and taxation issues for a multinational firm, and political risk. Each section includes an introduction that outlines the basic ideas to be discussed, as well as questions, key terms, and suggestions for further reading.Robert Z. Aliber is Professor of International Economics and Finance at the Graduate School of Business at the University of Chicago. Reid W. Click is Assistant Professor of Economics in the Lemberg Program in International Economics and Finance at Brandeis University.
Author: Eric Freedman
Publisher: Routledge
Published: 2020-04-07
Total Pages: 276
ISBN-13: 0429784406
DOWNLOAD EBOOK →With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter. The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.
Author: Susan Stepney
Publisher: Springer
Published: 2017-10-25
Total Pages: 387
ISBN-13: 331967997X
DOWNLOAD EBOOK →This book is a tribute to Julian Francis Miller’s ideas and achievements in computer science, evolutionary algorithms and genetic programming, electronics, unconventional computing, artificial chemistry and theoretical biology. Leading international experts in computing inspired by nature offer their insights into the principles of information processing and optimisation in simulated and experimental living, physical and chemical substrates. Miller invented Cartesian Genetic Programming (CGP) in 1999, from a representation of electronic circuits he devised with Thomson a few years earlier. The book presents a number of CGP’s wide applications, including multi-step ahead forecasting, solving artificial neural networks dogma, approximate computing, medical informatics, control engineering, evolvable hardware, and multi-objective evolutionary optimisations. The book addresses in depth the technique of ‘Evolution in Materio’, a term coined by Miller and Downing, using a range of examples of experimental prototypes of computing in disordered ensembles of graphene nanotubes, slime mould, plants, and reaction diffusion chemical systems. Advances in sub-symbolic artificial chemistries, artificial bio-inspired development, code evolution with genetic programming, and using Reed-Muller expansions in the synthesis of Boolean quantum circuits add a unique flavour to the content. The book is a pleasure to explore for readers from all walks of life, from undergraduate students to university professors, from mathematicians, computer scientists and engineers to chemists and biologists.
Author: United States. Congress. Senate. Committee on Governmental Affairs
Publisher:
Published: 1998
Total Pages: 1756
ISBN-13:
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