Prince of Persia, the Sands of Time

Prince of Persia, the Sands of Time PDF

Author:

Publisher: DK Children

Published: 2010

Total Pages: 0

ISBN-13: 9780756657635

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A behind-the-scenes look at Prince of Persia, the sands of time, a motion picture set in ancient Persia about a prince who teams up with a rival princess to stop an angry ruler from unleashing a sandstorm that could destroy the world.

The Sands of Time

The Sands of Time PDF

Author: Sidney Sheldon

Publisher: HarperCollins UK

Published: 2012-06-07

Total Pages: 319

ISBN-13: 0007386834

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FOUR WOMEN AND THE MEN THEY ARE FORBIDDEN TO LOVE

The Sands of Time

The Sands of Time PDF

Author: Justin Richards

Publisher: Random House

Published: 2014

Total Pages: 338

ISBN-13: 1849907676

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When Nyssa is kidnapped, the Doctor and Tegan must stop the plans of Sadan Rassul in order to save her and the future of England.

Sands of Time

Sands of Time PDF

Author: Terri Valentine

Publisher: Zebra Books

Published: 1993

Total Pages: 452

ISBN-13: 9780821743980

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Set in present-day and 14th-century Saudi Arabia, Sands of Time tells of American doctor Chelsea Browne, who is sent back in time to heal the sick heir to a bedouin kingdom. Alone in an ancient land of savage beauty, her growing passion for a handsome but proud sheikh plunges her into danger.

The Making of Prince of Persia

The Making of Prince of Persia PDF

Author: Jordan Mechner

Publisher:

Published: 2020-03-26

Total Pages: 335

ISBN-13: 9780578627311

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The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes: 300 pages of Jordan’s original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game’s creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.