Coding Club Python: Building Big Apps Level 3

Coding Club Python: Building Big Apps Level 3 PDF

Author: Chris Roffey

Publisher: Cambridge University Press

Published: 2013-05-02

Total Pages: 133

ISBN-13: 1107666872

DOWNLOAD EBOOK →

Presents a guide for object-oriented programming for readers to become comfortable building classes and using those found in popular code libraries.

Coding Club Python Basics Level 1

Coding Club Python Basics Level 1 PDF

Author: Chris Roffey

Publisher: Cambridge University Press

Published: 2012-10-25

Total Pages: 85

ISBN-13: 1107658551

DOWNLOAD EBOOK →

A unique series that provides a framework for teaching coding skills. Learn the basics of coding quickly! This lively book is an introduction to the world of coding and to Python 3 - a fantastic language to start coding with. Young programmers will learn how to code and customise several fun applications including their own Magic8Ball and an Etch A Sketch® game. The fun challenges and Quick Quizzes help to consolidate new skills and the companion web site provides the full source code for all the projects and challenges as well as help for readers.

Coding Club Python: Next Steps Level 2

Coding Club Python: Next Steps Level 2 PDF

Author: Chris Roffey

Publisher: Cambridge University Press

Published: 2013-04-18

Total Pages: 107

ISBN-13: 1107623251

DOWNLOAD EBOOK →

A unique series that provides a framework for teaching coding skills. Take your Python coding to the next level! Book 2 continues seamlessly on from Python Basics, offering full support and progressive tasks for students who have some basic programming experience and are ready to move on to slightly more challenging material. You will learn how to program and customise a simple calculator and, most importantly, learn essential new programming ideas that will make you a much more accomplished coder. The code is suitable for Mac, Windows and Linux users and therefore compatible with the Raspberry Pi.

Cambridge IGCSE® and O Level Computer Science Programming Book for Python

Cambridge IGCSE® and O Level Computer Science Programming Book for Python PDF

Author: Chris Roffey

Publisher: Cambridge University Press

Published: 2017-02-02

Total Pages: 209

ISBN-13: 1316617823

DOWNLOAD EBOOK →

This resource is written to follow the updated Cambridge IGCSE® Computer Science syllabus 0478 with examination from June and November 2016. Cambridge IGCSE® and O Level Computer Science Programming Book for Python accompanies the Cambridge IGCSE and O Level Computer Science coursebook, and is suitable for students and teachers wishing to use Python in their studies. It introduces and develops practical skills to guide students in developing coding solutions to the tasks presented in the book. Starting from simple skills and progressing to more complex challenges, this book shows how to approach a coding problem using Structure Diagrams and Flow Charts, explains programming logic using pseudocode, develops Python programming skills and gives full solutions to the tasks set.

Programming in Python 3

Programming in Python 3 PDF

Author: Mark Summerfield

Publisher: Pearson Education

Published: 2008-12-16

Total Pages: 552

ISBN-13: 9780321606594

DOWNLOAD EBOOK →

Python 3 is the best version of the language yet: It is more powerful, convenient, consistent, and expressive than ever before. Now, leading Python programmer Mark Summerfield demonstrates how to write code that takes full advantage of Python 3’s features and idioms. The first book written from a completely “Python 3” viewpoint, Programming in Python 3 brings together all the knowledge you need to write any program, use any standard or third-party Python 3 library, and create new library modules of your own. Summerfield draws on his many years of Python experience to share deep insights into Python 3 development you won’t find anywhere else. He begins by illuminating Python’s “beautiful heart”: the eight key elements of Python you need to write robust, high-performance programs. Building on these core elements, he introduces new topics designed to strengthen your practical expertise—one concept and hands-on example at a time. This book’s coverage includes Developing in Python using procedural, object-oriented, and functional programming paradigms Creating custom packages and modules Writing and reading binary, text, and XML files, including optional compression, random access, and text and XML parsing Leveraging advanced data types, collections, control structures, and functions Spreading program workloads across multiple processes and threads Programming SQL databases and key-value DBM files Utilizing Python’s regular expression mini-language and module Building usable, efficient, GUI-based applications Advanced programming techniques, including generators, function and class decorators, context managers, descriptors, abstract base classes, metaclasses, and more Programming in Python 3 serves as both tutorial and language reference, and it is accompanied by extensive downloadable example code—all of it tested with the final version of Python 3 on Windows, Linux, and Mac OS X.

Python for Everybody

Python for Everybody PDF

Author: Charles R. Severance

Publisher:

Published: 2016-04-09

Total Pages: 242

ISBN-13: 9781530051120

DOWNLOAD EBOOK →

Python for Everybody is designed to introduce students to programming and software development through the lens of exploring data. You can think of the Python programming language as your tool to solve data problems that are beyond the capability of a spreadsheet.Python is an easy to use and easy to learn programming language that is freely available on Macintosh, Windows, or Linux computers. So once you learn Python you can use it for the rest of your career without needing to purchase any software.This book uses the Python 3 language. The earlier Python 2 version of this book is titled "Python for Informatics: Exploring Information".There are free downloadable electronic copies of this book in various formats and supporting materials for the book at www.pythonlearn.com. The course materials are available to you under a Creative Commons License so you can adapt them to teach your own Python course.

The Big Book of Small Python Projects

The Big Book of Small Python Projects PDF

Author: Al Sweigart

Publisher: No Starch Press

Published: 2021-06-25

Total Pages: 433

ISBN-13: 1718501242

DOWNLOAD EBOOK →

Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!

Coding Club Python: Interactive Adventures Supplement 2

Coding Club Python: Interactive Adventures Supplement 2 PDF

Author: Chris Roffey

Publisher: Cambridge University Press

Published: 2016-01-04

Total Pages: 107

ISBN-13: 1316634116

DOWNLOAD EBOOK →

A unique series that provides a framework for teaching coding skills. Take your Python coding skills to the next level by reinforcing your programming knowledge from Python: Next Steps and learn a few more tricks with this Level 2 book. Python: Interactive Adventures offers full support for students who have some basic programming experience and are ready to move on to more challenging material. Activities include creating a simple eBook reader and a classic mystery game. The code is suitable for Mac, Windows and Linux users and is compatible with Raspberry Pi.

Teach Your Kids to Code

Teach Your Kids to Code PDF

Author: Bryson Payne

Publisher: No Starch Press

Published: 2015-04-01

Total Pages: 336

ISBN-13: 1593276818

DOWNLOAD EBOOK →

Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Think Like a Programmer

Think Like a Programmer PDF

Author: V. Anton Spraul

Publisher: No Starch Press

Published: 2012-08-12

Total Pages: 260

ISBN-13: 1593274564

DOWNLOAD EBOOK →

The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.