Mathematical Games, Abstract Games

Mathematical Games, Abstract Games PDF

Author: Joao Pedro Neto

Publisher: Courier Corporation

Published: 2013-11-21

Total Pages: 195

ISBN-13: 0486499901

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Perfect for those who enjoy intellectual challenges, this user-friendly and visually appealing collection offers both new and classic strategic board games. Chapters include two- and three-player games, a selection of mathematical games that features Nim and games on graphs, a survey of the theory and history of board games, and a lengthy glossary.

Mathematical Games, Abstract Games

Mathematical Games, Abstract Games PDF

Author: Joao Pedro Neto

Publisher: Courier Corporation

Published: 2013-05-15

Total Pages: 224

ISBN-13: 0486315789

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User-friendly, visually appealing collection offers both new and classic strategic board games. Includes abstract games for two and three players and mathematical games such as Nim and games on graphs.

Games and Mathematics

Games and Mathematics PDF

Author: David G. Wells

Publisher: Cambridge University Press

Published: 2012-10-18

Total Pages: 257

ISBN-13: 1107024609

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A unique book providing a tour through the fascinating connections between mathematics and games.

Positional Games

Positional Games PDF

Author: Dan Hefetz

Publisher: Springer

Published: 2014-06-13

Total Pages: 146

ISBN-13: 3034808259

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This text is based on a lecture course given by the authors in the framework of Oberwolfach Seminars at the Mathematisches Forschungsinstitut Oberwolfach in May, 2013. It is intended to serve as a thorough introduction to the rapidly developing field of positional games. This area constitutes an important branch of combinatorics, whose aim it is to systematically develop an extensive mathematical basis for a variety of two player perfect information games. These ranges from such popular games as Tic-Tac-Toe and Hex to purely abstract games played on graphs and hypergraphs. The subject of positional games is strongly related to several other branches of combinatorics such as Ramsey theory, extremal graph and set theory, and the probabilistic method. These notes cover a variety of topics in positional games, including both classical results and recent important developments. They are presented in an accessible way and are accompanied by exercises of varying difficulty, helping the reader to better understand the theory. The text will benefit both researchers and graduate students in combinatorics and adjacent fields.

Games of No Chance 4

Games of No Chance 4 PDF

Author: Richard J. Nowakowski

Publisher: Cambridge University Press

Published: 2015-04-16

Total Pages: 351

ISBN-13: 1107011035

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A mathematical explanation of misere games, in which losing is the goal.

Anno's Math Games III

Anno's Math Games III PDF

Author: Mitsumasa Anno

Publisher: Putnam Juvenile

Published: 1997

Total Pages: 108

ISBN-13: 9780698116733

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Picture puzzles, games, and simple activities introduce the mathematical concepts of abstract thinking, circuitry, geometry, and topology.

Mathematical Games and Pastimes

Mathematical Games and Pastimes PDF

Author: A. P. Domoryad

Publisher: Elsevier

Published: 2014-05-17

Total Pages: 310

ISBN-13: 1483137821

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Mathematical Games and Pastimes focuses on numerical solutions to mathematical games and pastimes. The book first discusses the binary system of notation and the system of notation with the base three. Congruences, Pythagorean and Heronic triples, and arithmetical pastimes are explained. The text takes a look at the nature of numerical tricks. Guessing the results of operations with unknown numbers; determination of numbers thought of using three tables; and extraction of roots of multidigit numbers are explained. The selection also touches on rapid calculations, games with piles of objects, Meleda, solitaire, and Lucas’ game. Problems on determining ways to reach goals are also presented. Games that show the numerous ways to reach goals are discussed. The text also examines Euler squares, dominoes, and problems related to the chess board. Pastimes related to objects changing places are also highlighted. Topics include Lucas’ problem, Ruma, and Monge’s shuffle. The book is highly recommended for readers wanting to find solutions to mathematical games and pastimes.